In Bill Watterson’s excellent comic strip "Calvin & Hobbes" the six year old Calvin and his imaginary friend Hobbes (a stuffed tiger) enjoy playng their favourite game of "Calvinball". The only permanent rule of Calvinball is that the rules are made up while you are playing the game. In practice the rules usually turn out to be anything that helps Calvin win.
After debating religious belivers for more than 10 years, i think "calvinball" quite accurately describes their approach to a debate, in which the rules are whatever the believers need them to be in order to claim points for themselves. Of course a rule that is convenient in one context (f. ex. "organized complexity requires design") may often prove inconvenient in another context, for another argument or even another [i:e30307b2e1]part[/i:e30307b2e1] of the [i:e30307b2e1]same [/i:e30307b2e1]argument (f. ex. "who designed the designer?"). Therefore such Calvinball-rules tend to be seen as valid only for as long as they are needed before they are cancelled by another improvised rule ("God has always existed" etc..), and so forth indefinately…
A favourite strategy of Calvin is declaring the ground he is currently standing on to be "outside the field", or a "free-zone" where rule X doesn’t apply. Declaring that something is "outside the physical universe" etc. (whatever that might mean?!?), doesn’t mean that you are free to invent any [i:e30307b2e1]bullshit[/i:e30307b2e1] you want without any justification.
