[size=18:80f69ea16b][color=darkblue:80f69ea16b]The story that follows is about a [b:80f69ea16b]computer game[/b:80f69ea16b], a game in which Christians get points for killing atheists, and muslims, and Jews and other Christians who don’t believe as they do. It was designed with funds supplied by wealthy dominionist churchmen. [b:80f69ea16b]TO BE
RELEASED THIS CHRISTMAS!![/b:80f69ea16b]
What follows is the introductory section of an essay published on a liberal mainline Christian website, http://www.talk2action.org. Talk 2 Action is a part of an overall organization that includes the State of Belief radio show on Air America on Sundays.
I think the story tends to prove the power and funding of the religious right is without limit. Their goals are clear, they aim to modify the constitution so the ¤word of godË is the foundation of U S law. They understand that the organization that controls education is the organization that ultimately gains ascendancy in a democracy.
The website where you can find the ¤rest of the StoryË is Talk To Action Dominionist Video Game but this ought to be enough to start the discussion.
[quote:80f69ea16b]Dominionist Video Game set for Christmas Release in 2006
Imagine: you are a foot soldier in a paramilitary group whose purpose is to remake America as a Christian theocracy, and establish its worldly vision of the dominion of Christ over all aspects of life. You are issued high-tech military weaponry, and instructed to engage the infidel on the streets of New York City. You are on a mission - both a religious mission and a military mission—to convert or kill Catholics, Jews, Muslims, Buddhists, gays, and anyone who advocates the separation of church and state - especially moderate, mainstream Christians. Your mission is "to conduct physical and spiritual warfare"; all who resist must be taken out with extreme prejudice. You have never felt so powerful, so driven by a purpose: you are 13 years old. You are playing a real-time strategy video game whose creators are linked to the empire of mega-church pastor Rick Warren, best selling author of The Purpose Driven Life. The game, slated for release by October 2006 in advance of the Christmas shopping rush, has been previewed at video game exhibitions, and reviewed by major newspapers and magazines. But until now, no fan or critic has pointed out the controversial game’s connection to Mr. Warren or his dominionist agenda.
topic: Religious Militarism section:Dominionism in the military
Time magazine has described Mr. Warren as one of the nation’s most influential Evangelical Christian leaders. He describes himself as a "stealth evangelist" and describes his training programs as "a stealth movement, that’s flying beneath the radar, that’s changing literally hundreds, even thousands of churches around the world." He claims that he has sold tens of millions of copies of The Purpose Driven Life by developing a worldwide network of pastors.
The international director of Mr. Warren’s Purpose Driven Church, Mark Carver, is a former investment banker who serves on the Advisory Board of the corporation created in October 2001 to develop and market this game. The creators plan to market their game using the same network marketing techniques that Mr. Warren used to turn The Purpose Driven Life into a commercial success. For example, they plan to distribute their merchandise through pastoral networks, especially mega-churches.
This game immerses children in present-day New York City—500 square blocks, stretching from Wall Street to Chinatown, Greenwich Village, the United Nations headquarters, and Harlem. The game rewards children for how effectively they role play the killing of those who resist becoming a born again Christian. The game also offers players the opportunity to switch sides and fight for the army of the Anti-Christ, releasing cloven-hoofed demons who feast on conservative Christians and their panicked proselytes (who taste a lot like Christian).
Is this paramilitary mission simulator for children anything other than prejudice and bigotry using religion as an organizing tool to get people in a violent frame of mind? The dialogue includes people saying, "Praise the Lord," as they blow infidels away.
The designers intend this game to become the first dominionist warrior game to break through in the popular culture due to its violent scenarios and realistic graphics, lighting, and sound effects. Its creators expect it to earn a rating of T for Teen. How violent is that? That’s the rating shared by Tom Clancy’s Splinter Cell - Chaos Theory, a top selling game in which high-tech gadgets and high-powered weapons - frag grenades, shotguns, assault rifles, and submachine guns—are used to terminate enemies with extreme prejudice.
Could such a violent, dominionist Christian video game really break through to the popular culture? Well, it is based on a series of books that have already set sales records - the blockbuster Left Behind series of 14 novels by writer Jerry B. Jenkins and his visionary collaborator, retired Southern Baptist minister Tim LaHaye. "We hope teenagers like the game," Mr. LaHaye told the Los Angeles Times. "Our real goal is to have no one left behind.